KoE Blogs: Shadow Bonnie vs SCP-2521

 RWQFSFASXC vs ●●|●●●●●|●●|● Blog

Five Nights at Freddy vs SCP


“Say my name…”

-Walter White

Intro

People fear what they don’t understand, have no knowledge of, creep in the shadows, beings of darkness with only so little of them actually being seen. The mystery can also be alluring for some. These two shadowy characters are almost a complete mystery, so who would win in a fight against each other. 


RWQFSFASXC, the shadowy Remnant rabbit that perplexed theorists since 2014. 

“Say my name”


●●|●●●●●|●●|●, the Keter Infohazard taking anyone who spoke its name since 2015.

“Please, say my name.”


So with both franchises, things can get confusing really fast. We’ll basically be using Everything for both, so let's clarify what this even means to begin with.

For RWQFSFASXC, We will be using everything canon or not. FNAF as a series is a bit confusing when it comes to canon, so for simplistic sake, we’ll be comping RXQ. This includes All the FNAF games. The Books are also accounted for in this, as RXQ does make some appearances there.  We’ll also be throwing in some fun ones in there too like the tabletop games or Spin off-games, or at least in ones they appear in.

For ●●|●●●●●|●●|●, similar to when we did SCP-1471, we will be using everything on the SCP Wiki. all the other SCP Branches will be looked at as well. Additionally, we'll use popular games, films and series that don’t deviate from the main SCP. 

Also, for sake of convenience, we will be referring to these two by their nicknames. This just makes our lives a lot easier for an already confusing blog to do.


RWQFSASXC = Shadow Bonnie, RXQ

●●|●●●●●|●●|● = SCP-2521, 2521, Ti'adhgt Ai'n


Shadow Bonnie:

  • Games

    • Five Nights at Freddy’s 2

    • Five Nights at Freddy’s 3

    • Five Nights at Freddy's: Security Breach

      • Ruin DLC

  • Spin-Off Games

    • FNAF World

    • Five Nights at Freddy’s: Ultimate Custom Night

    • Five Nights at Freddy's: Help Wanted

    • Five Nights at Freddy's AR: Special Delivery

  • Books

    • Fazbear Frights

      • Fazbear Frights 6: Blackbird

    • Fazbear Frights Graphic Novel Collection

      • Fazbear Frights Graphic Novel Collection Vol. 3

    • Five Nights at Freddy's Official Character Encyclopedia

    • The Freddy Files

  • TableTop games

    • Five Nights at Freddy's: Clue

    • Five Nights at Freddy's: FightLine

    • Monopoly: Five Nights at Freddy's

      • Monopoly: Five Nights at Freddy's Square Box Edition


SCP-2521:


I’m Lucky, the main person of this thing. Also 2521 won’t steal this blog because of my awesome and mystic powers or smth, idk.


Eastbound says "I don't have anything to add to this blog anyways next time is toad vs jar jar binks” 


Hello im kinda just here to witness the slaughter 


.... .. / --. ..- -.-- ... -.-.-- / .. - .----. ... / -- . -.-.-- / ..-. .. ... .... -.-.--


Disclaimer: This is mainly for fun, so things may be wrong, but you know it's about the journey not the destination. (also probably spelling mistakes but like) also Spoilers.



Background 

Say my name 

They just appeared one day. They were a mystery at first. In fact, not many knew of their existence. But for those who did, they would say they're one of the strangest mysteries of Five Nights at Freddy. They were a shadowy version of Toy Bonnie, only having bright glowing eyes and teeth. If you stared at them for too long, everything would go black. All we could figure out about it was its name, if you can even call it that. Their name was RWQFSASXC. Just a jumbled mess of letters. Something no one really knows why it exists. But as time went on, we’d learn more.


When Fazbear Entertainment made Fazbear Funtime Service, it led to a lot of problems. One of many was remnant. It would appear in people's houses, and could bring back a familiar face, RWQFSASXC. Here things made more sense. They were a being composed of Dark Remnant, and if you collected too much, it would arrive at your home. When it’s not in people's homes, it likes to hide in arcade machines. They would toy with players, eventually leading to their end. One victim was Tony. A kid simply trying to beat his brother, but would be found dead in Hide in Seek. Days before, Tony would be acting strange around others, only one person noticing the shadow that followed. After it killed him, it went back to the game, waiting for its next victim to toy with. 


Please, say my name

You shall not write about ●●|●●●●●|●●|●, or it will be gone. You shall not talk about ●●|●●●●●|●●|●, or you will be gone. ●●|●●●●●|●●|● will collect any information about itself at all cost. Information about it is limited, certain people are permitted to share information about ●●|●●●●●|●●|●. What is it? [REDATED]. Where did it come from? [REDATED]. So what do we know? It was once looked away, imprisoned in what we know as SCP-1346. But now it’s out, stealing all we know about it. However there have been creaks in the seams before.


●●|●●●●●|●●|●, or SCP-2521, was a wizard. a wizard unlike most. A wizard named Ti'adhgt Ai'n. Ti'adhgt was born a Fea, wearing no robes nor staves. He doesn't cast magic nor makes potions. So what does he do then? He uses his magical abilities to make bank! And he’s the best there was. But there was competition, and while he got rid of most, he was afraid of Richard Chappell and his spirits, a gang of pitiable humans who want to take Chicago and the New World for themselves. Even if he didn’t admit it, he was still afraid of them ruining his empire. So he got the help of Percival Darke, someone he considers equal to them both. He would try to convince Darke to help him take out Chappell, but in the end it was undecided. So when the Factory fell, Ti'adhgt Ai'n and his man were caught by dark magic. Magic that turned those to ashes and lost their names. It also wanted to take Ti'adhgt, his shield not enough to protect him. He used everything he had, but in the end, it was in vain. He was left as nothing, nothing but a soul and a name, his magic scattered out this place between worlds. So he used all of it to create a new body, a body unlike his old. With only his name intact, it would take it as it’s all he knows now.


Weapons and Equipment

Shadow Bonnie

Birthday Cake

It’s a cake that RXQ gives to the Crying Child. It’s actually a really big cake, comparing it to Shadow Bonnie who's the same as Toy Bonnie.


Bytes

Bytes are little pals you can have during fights in FNAF World. Each one grants a different effect, with each a better version of itself. These can be bought from Lolbit, except for two. Interestingly, the Reaper Bytes doesn’t work on Chica’s Magic Rainbow for some reason.

Each Byte takes up one Byte slot, letting you have 4 Bytes at a time. The Fan and Pearl are the only ones that don’t take a Byte slot.


  • Insects Bytes

    • Gnat

      • 1 in 3 chance to shoot a stinger, dealing 15-24 HP, every 3 seconds.

    • Neon Bee

      • Does the same as Gnat, but shoots every 1 second.

    • Neon Wasp

      • Same as the previous, but shoots every .5 second.

  • Bytes

    • Medpod

      • Heals 5-14 HP every 5 seconds. Can not be interrupted.

    • Medpod 2

      • Heals 10-19 HP every 5 Seconds. Still can’t be interrupted.

    • Mega-Med

      • Heals 25-34 HP every 5 Seconds. Can’t be interrupted.

  • Reapers Bytes

    • Mini Reaper

      • 1 in 2 chance to throw a scythe every 5 seconds.

      • 1 in 10 chance to kill an enemy.

      • 1 in 2000 chance to kill a boss.

    • Reaper

      • 1 in 2 chance to throw a scythe every 2.91 seconds.

      • 1 in 10 chance to kill an enemy.

      • 1 in 2000 chance to kill a boss.

    • X-Reaper

      • 1 in 2 chance to throw a scythe every 0.89 seconds.

      • 1 in 10 chance to kill an enemy.

      • 1 in 2000 chance to kill a boss.

  • UFO Bytes

    • Mini-FO

      • 1 in 3 chance to shoot laser every second, dealing 100-149 HP.

    • UFO

      • 1 in 3 chance to shoot lasers every 0.6 seconds, dealing 100-149 HP.

    • X-FO

      • 1 in 3 chance to shoot lasers every 0.4 seconds, dealing 100-149 HP.

  • Shield Bytes

    • Block5

      • Blocks 5 base damage.

    • Block20

      • Block 20 base damage.

    • Block50

      • Blocks 50 base damage

  • Bomb Bytes (One time use per battle)

    • Pop-Pop

      • 1 in 10 chance of exploding every 0.5 seconds, dealing 100-199 HP.

    • BOOM!

      • 1 in 10 chance to explode every 0.4 seconds, dealing 200-1099 HP.

    • KABOOM!

      • 1 in 10 chance to explode every 0.67 seconds, dealing 1000-4999 HP.

  • Eyebot Bytes

    • BossDrain01

      • Deals 1 damage every single frame.

    • BossDrain02

      • Deals 2 damage every single frame.

    • BossDrain-X

      • Deals 3 damage every single frame.

  • Fan

    • 1 in 10 chance to shoot 20 lasers every 2 seconds, dealing 50-79 HP.

    • Lasers have a 1 in 10 chance to crit, dealing 1000 HP.

  • Pearl

    • Heals entire party 15-23 HP every 5 seconds.


Chips

Chips are somewhat similar Bytes, but can be found rather than bought. They all can be rather useful in fights, all doing a different effect to aid you in battle.


  • Green Chips

    • Headstart: Defense

      • Party begins battle with a boost to Defense.

    • Headstart: Strength

      • Party begins battle with a boost to Strength.

    • Headstart: Speed

      • Party begins battle with a boost to Speed.

    • Evercomet: Weak

      • A star periodically falls, dealing damage to all enemies.

    • Quickstart: Party

      • Enemies can't attack the party for about 6-8 seconds at the start of the fight. This doesn’t work on bosses.

    • Block: Jumpscare

      • Prevents stuns from the "Jumpscare" attack.

    • Run: Luck

      • Makes running away easier.

  • Gold Chips

    • Endless: Defense

      • Gives never ending defense for the battle.

    • Endless: Strength

      • Gives never ending strength for the battle.

    • Endless: Speed

      • Gives never ending speed for the battle.

    • Evercomet: Strong

      • A stronger and more frequent version of Evercomet: Weak

    • Auto: Giftboxes

      • Party begins with Gift Boxes for all participants.

    • Auto: Regen

      • Party periodically heals a small amount of damage.

    • Find: Characters

      • Increases the chance of finding new characters after a battle.

  • Red Chips

    • Curse: Status

      • Decreases attack, defense, and speed on all enemies when the battle begins.

    • Freddle: Fury

      • Causes Freddles to constantly attack in battle.

    • Auto: Shield

      • Puts a permanent Neon Wall which always blocks 50% of all damage.

    • Auto: Mimic

      • The player gets a permanent mimic ball for the entire battle.

    • Counter: Bite

      • Enemies that attack will get attacked back with a bite.

    • Pizza: Fury

      • Causes a steady, constant Pizza Wheel attack.

    • Block: Unscrew

      • Esc Key and Unscrew no longer work on the party.


Endo-Upgrades

In FNAF World, Endo-Upgrades can be bought from Mendo. These pretty much increase all characters' defenses.


  • Reinforced

    • Increases the party's defense by 10.

  • Steel

    • Increases the party's defense by 20.

  • Titanium

    • Increases the party's defense by 100.


Key

Pretty simple but, the Key is used to open a lot of locks around the FNAF World Map. This is pretty important to get to the Clock ending.


Gift Boxes

In Fnaf World, RXQ can obtain theses in two ways. Either through his attack "Gift Boxes” or through the Chip “Auto: Giftboxes”. These will instantly resurrect Shadow Bonnie whenever he dies. The only down side is that you can only have one Gift Box at a time.


Sewing Needle

Shadow Bonnie uses this to physically attach himself to the back of a kid trying to cheat the Hide in Seek game at the arcade. This lets him take place and control of the person's shadow he’s attached too.


SCP-2521

Ribbon-Like Arms

SCP-2521 doesn’t have typical arms. His arms are more like ribbons and can wrap about people to easily capture them or objects. These limbs are also sticky, letting it get a better grip upon things


Pointer

In multiple Gazette d'Aleph issues, SCP-2521 is shown with a pointer. These are games to figure out what SCP-FR 2521 has stolen.


 Possibly SCP-109-PT-J

SCP-109-PT-J is an address to an unknown website which can only be accessed by anomalies from the SCP Foundation. SCP-109-PT-J contains information about every non-anomalous entity found; Workers, Drug users, Disabled and even Foundation's staff. It’s pretty much a copy of the SCP Website itself, but for the SCP’s. It also has Non-anomalous events documented on it as well; historical events and worst actions taken by man. The Website could be comparable to SCP-101-FR, that if hacked will send a super infectious virus to the computer, rendering it unusable as well as adapting to succeed the hacker's computer breach. It can fix itself and its code if it is alter, and adept to said alterations. Any attempts to access the servers, will cause the computer to crash or gain a virus

Anomalies on SCP-109-PT-J call themselves “researchers”. SCP-2521 was a member/researcher on SCP-109-PT-J, however it is currently banned. It’s unclear why SCP-2521 and if he’s even incapable of accessing SCP-109-PT-J.


Possibly SCP-027-PT

SCP-027-PT is an infohazard that replaces any text about itself with various phrases such as "Don't worry", "Leave immediately", "This was done by mistake", "Forget it" or synonyms of the above. However, the information that it replaces isn’t gone, rather hidden. It’s capable of matching the format the text is in. This process is seemingly undetectable, as when info was written on a D-Class, they did not feel any changes. It’s even able to move and relocate objects to hide information.

Whenever they were put together for Project Isorropia, it had an interesting effect. All the information gathered was a note saying “Friend” with a picture of a heart. While what’s exactly going on is unclear, but the way the two operate is hiding information. So the pair are using each other to hide information about themselves in some manner.


Miscellaneous Stolen Items

SCP-2521 has stolen many many things about itself over the course of its lifetime. These haven’t nor can be used by 2521. Most of it is pretty miscellaneous, but it's fun to include stuff like this.


  • A Book

  • A copy of its report that was run through SCP-914

  • A copy of Test Log T-98816-OC108/6822 run through SCP-914

  • A Girl

  • A Keyboard

  • A picture of itself created by SCP-978

  • A piece of paper containing information about 沈黙した村

  • A Stick

  • Abusive Husband

  • An Apple as an offering

  • An Eye

  • Another Girl

  • Cake

  • Chuck of SCP-682

  • Computer Servers

  • Field Reporter, Scott Hannely

  • Foundation Researcher

  • Level 4 Researcher

  • Paper Documents

  • SCP-2521-1

    • These are people who were stolen by 2521 and are considered an Infohazard as well.

  • Six or Seven Theaves

    • Say that again..

  • The UIU Building

  • Travelers going through 沈黙した村

  • Various SCP-FRs

    • These were just for the newsprint and unclear what SCP-FRs were stolen.

  • 🎨


Skills and Abilities

Shadow Bonnie

Dark Remnant Physiology

Shadow Bonnie is a being composed of Dark Remnant, the counterpart to Light Remnant. These are Dark Purple/Black swirling wisp. Whenever it’s collected, it’s starts to cover the screen in FNAF AR, but this will dissipate over time. Whenever enough Dark Remnant is collected, Shadow Bonnie will appear. Dark Remnant is extremely hard to contain unlike regular remnant, not being capable of being stored or embedded into things like animatronics.

Those with Remnants are hard to kill, being able to survive as just being a soul and mask. They are also capable of messing with people's perceptions, such as Springbonnie making himself look like Oswald's father or Freddy creating hallucinations of newspapers and crying child poster. They also have some form of telepathy, with the puppet Larson to take its mask or the Animatronics knowing where Ralph was

Remnant is also able to grant eternal life, doing so by keeping those alive much longer than they should. It can be used to heal and regenerate, such as with Animatronics and Eleanor who are healed with Remnant, or like Micheal who was able to survive and even healed from being scooped. Micheal is also able to survive despite missing many vital organs.

Shadow Bonnie is a spirit himself. Spirits of Remnant can absorb Remnant that were split from themselves. They can also interact and see other spirits, unlike normal spirits who see whips of lights. 

In FNAF UCN, Shadow Bonnie is used to torment Afton for Eternity by The One You Shouldn’t Have Killed. They keep these creations alive forever, even being able to bring those back that were affected by Death Coins.

In the Novels, Shadow Bonnie is presented more as an actual shadow. Here we also see them inhabiting the Hide and Seek arcade game. Here they can change there shape, and slowly drive their victim mad.


Crashing the Game?

Something strange with RXQ’s appearance in FNAF 2 is his ability to crash the game. This isn’t a bug either, as this is directly in the code of FNAF 2 and in numerous FNAF books. This is caused by just staring too long at RXQ, causing it to crash. This is similar to other characters that cause the game to crash.


Phasing

This is further demonstrated in FNAF 3 where he’s capable of going through walls in the FNAF 3 minigames. He can also phase through things in FNAF AR.


Teleportation

In FNAF 2, Shadow Bonnie is able to appear in the office. We never see them enter and exit the office, only appearing and disappearing

In FNAF 3, they’re able to teleport to different minigames, leaving their own and entering the other characters' games.

In FNAF AR, Shadow Bonnie teleports around your room to avoid being in the light and trying to jumpscare you.


Flight

In FNAF 3, Shadow Bonnie is capable of flying around in the minigames. They use this to leave through the door in the air, or to leave the boards of the game.

In FNAF AR, Shadow Bonnie is again seen flying around like an apparition to avoid being in the light.


Darkness Manipulation 

 

In FNAF UCN, Shadow Bonnie’s abilities make it cover the office in complete darkness. He does this for about 10 seconds. This makes you not be able to see threats in the doors and vents, while not knowing if it’s open or closed. However, visual things are still visible, like Nightmarion.

In FNAF AR, Dark Remnant is capable of covering the Player’s screen in dark smoke clouds, blocking their view for some time.


Incorporeality 

Dark Remnant isn’t a tangible thing that can be grabbed. Shadow Bonnie is composed of said Dark Remnant, giving him the properties of it. The Novels present him more as an actual shadow as well.


Technology Manipulation

In FNAF AR, Shadow Bonnie has a few different ways of messing with technology. Whenever Shadow Bonnie is around, the Flashlight no longer charges. He also distorts the door bell noise. He also messes with the Player’s camera, glitching it out whenever looking directly at him. He should also be comparable to the other Animatronics that mess with doors, lights and cameras

In the Novels, Shadow Bonnie was controlling the Hide and Seek game, keeping it in the state of its last played game to mess with Toby.


Non-Physical Interaction

In FNAF Pizza Simulator, S.C.O.P.E.R. is something that is infused with Remnant. This lets Remnant not only be put into things, but also harvest Remnant from things.

In FNAF AR, the animatronics can collect remnants that are floating about. The Player’s Headset is also infused with Remnant, which they can use to harm 8-Bit Baby.

In FNAF World, all the characters are capable of harming Ghost, Spirits and Illusions, such as the Crying Child, RXQ himself and Phantom Animatronic.


Fourth Wall Awareness

In FNAF World, the characters are aware that they’re in a game. This is mainly in part due to FredBear, being the one who lets them know of this knowledge. A lot of the Halloween Update has to do with a lot of meta stuff, with characters losing their code and having to restore it.


Purification

A Major Part of FNAF World is that the Adventure Characters are being controlled and corrupted by Puppet Master, Animdude. Whenever you defeat them, they break from his control.


Data & Information Manipulation,  Power Restoration

The FNAF World characters were able to salvage and restore the code of Halloween Backstage Update. The same code that was used to create entirely different games by the Desk Man. Restoring the Code also returned the powers of the other character that had their code stolen and repurposed.


Haunting 

In FNAF World, his first attack is “Haunting”. This has a chance to turn an enemy into stone. This prevents enemies from moving or attacking for a short time.  It does this by summoning a Ghost Freddy.


Mimic Ball

In FNAF World, Shadow Bonnie's second attack is “Mimic Ball”. This mimics every attack you do. This copies any party members' attacks, summoning a Virtual Freddy to perform it. It does this by summoning a Mimic Ball


Gift Boxes

In FNAF World, the last attack, “Gift Boxes” places gift boxes nearby every party member. Whenever they are defeated, it will instantly resurrect them. You can only have one Gift Box at a time.


Regeneration

Even after being dispelled by light from the Player, Shadow Bonnie can still reform himself. He can even do this even after the Dark Remnant is reduced to a puff cloud.

Remnant can also be used to heal animatronics in FNAF AR and Eleanor. Micheal was also able to heal his chest being scooped. 


Immersions 

Shadow Bonnie is a strange character. In the Novels, Shadow Bonnie is inside the arcade game Hide and Seek, eventually leaving it. In Fnaf 3, it could be argued that Shadow Bonnie possibly entered the other minigames, such as Mangles Quest.


Body Control

While we mainly see RXQ as a shadowy version of Toy Bonnie, they have some level of control over their body, this may be in part of them being made of remnant.

In the games, we see their body glitch out whenever they are doing attacks or even just moving in general. Meanwhile in the Novels, we see him be able to do a lot more as a shadow, changing his form in all sorts of ways, like seen in the image above.


Emotion Manipulation

Shadow Bonnie is capable of making peoples mental stale deteriorate over time, making them feel worse and more paranoid. It does this to slowly chip away at people, letting them be their own end.


Shadow Manipulation

In the Novels, Shadow Bonnie is able to take the place of a persons shadow by sewing himself to said person. This then lets him control said persons shadow, forming it however he needs without it needing to match up with the person.


Puppetry 

 

Whenever RXQ is in someone's shadow it can pull them around, making them fall over. This is what happens to Toby, causing him to fall into spikes


FNAF Fightline abilities

In FNAF Fightline, each character has two modes that they can enter. Whenever a character is killed, they become “Injured”. This can make it so the character has more HP, damage or even a different action. RXQ doesn’t gain any different action, but instead more damage. If a character rolls “!”, they’re given a guaranteed hit on their opponent.  We’ll break it down in a bit.


Uninjured: Shadows Bonnie's action is, “You may reroll your next attract this turn.” This lets you reroll and have the chance to hit or get a stronger attack. They’re attacks can be 2, 4 or 6.


Injured: They’re mostly the same, but 2 of their attacks are a bit stronger; dealing 3 and 5 respectively.


Possible Time Travel

It could be possible that Shadow Bonnie traveled back in time in order to give the Crying Child their cake in order for the events to play out to get the true ending in FNAF 3. The only issue is that there’s not exactly proof of this other than saying, and either way this can’t be used in a combat based scenario.


Immortality; Type 1, 2, 4, 6, 7, 8

Shadow Bonnie is a strange character when it comes to immortality. They actually have many forms of it, mainly due to a combination of being made of Remnant, being a spirit or sorts, FNAF World and due to The One You Shouldn't Have Killed.


Type 1: Shadow Bonnie is a being composed of Dark Remnant, with Remnant itself being able to grant people with eternal life. In UCN the characters are being kept for eternity to torture Afton.


Type 2: Shadow Bonnie most of the time is depicted as being able to glitch his body in abnormal ways, both in and out of cannon. Shadow Bonnie is also comparable to the other animatronics throughout the series through Remnant. The Withered Animatronics can survive missing entire limbs. Mangled survived being ripped apart and put together. The Funtimes are able to survive as just wires.


Type 4: By using Gift Boxes either from “Gift Boxes” or the Chip “Auto: Giftboxes”, RXQ is able to be instantly resurrected. So long as he has a gift box. 


Possible Type 6 & 7: Remnant is something that possesses objects and corpses. This Remnant remains as their spirits after said object is destroyed. Shadow Bonnie is also a spirit-like character.


Type 8: Remnant can also only be destroyed either completely through fire or pass to the afterlife through losing their Agony. In FNAF UCN, all the characters made and being kept “alive” by The One You Shouldn’t Have Killed in order to torture Afton for eternity, even after the Death Coin had been used on them.


SCP-2521

[REDACTED] Physiology 

SCP-2521 is a strange creature. It’s taller than the average person and has ribbon-like hands that can stretch and are sticky, letting him grab onto things. It likes to collect info  about itself. It can do this in a number of ways, by phasing, teleporting, and using its arms to collect things. It also seems to leave some kind of residue, as seen in the test with SCP-914. Its actual body was composed of all of his magic that he possessed when he was Ti'adhgt. His body is also large, being bigger than normal people.

SCP-2521 was once a Wizard, a Fea named Ti'adhgt capable of magic and spells. Fea’s a being born from magic. But after SCP-4000 Taboo, he was left as nothing but a soul and his name that existed in nonexistence. He used his magic to create a body for himself, which is what we known as SCP-2521. This process left him with no magic afterwards.

SCP-2521 may also stem from an unknown disease known as SCP-2521-JP. This is a disease in which the patient is able to perceive information about itself from anywhere, progressing further as the disease progresses. At level 1, they can hear written on paper and similar methods about themselves. Level 2 lets them hear electronic media writing, as well as a creaking  body and increased viscosity of body fluids. Level 3, they can hear audio and recordings while suffering from auditory hallucinations, depression and paranoia. Level 4 causes the body to tear and rip open, releasing SCP-2521. This disease is incurable nor can be slowed down and will result in death at level 4. It starts at the ages of 15~19 years, the level increasing each year.


Clairvoyance

2521 knows when it is being talked about through conventional means of communicating information. Such as writings, online documents and through verbal speech.  It will prioritise places with more information about itself, going to the place with more info first, then the place with less, and so on and so forth. It’s also just said it can hear and see everything from our world. It listens on in hopes of someone saying something about it. It gives it a sense of comfort from loneliness.

This ability extends pretty far. It knows if info is being said about it across the world, and more impressively, knows if info about it exists in higher plans of existence. For example, whenever SCP-INTEGER abstracted it and incorporated it into the structure, it knew of this happening, and even tried to physically capture SCP-INTEGER. INTEGER resides in the Semiosphere, which is above the Noosphere. People can also use his abilities to their advantage, by making someone accidentally read information about 2521, causing him to appear like with SCP-8999 or Lisa tricked her abusive husband..

This can be bypassed however by using images or ciphers, as it doesn’t seem capable of understanding it. You do have to be careful when encrypting info, as others could also not understand. It can also be bypassed by things that are invisible. It also can’t find invisible objects, but is aware that they do have info about it. It will still, however, takes those who created said invisible info about itself. We have seen something like SCP-3301 bypass its abilities, 2521 not appearing despite it meeting the conditions.


Adhesive Manipulation 

Its limbs seem to be sticky, letting it grab onto things and take them. He mainly uses this to completely insnare people or just take things about itself.


Phasing

2521 is hard to contain due to the fact it can phase through solid matter. This lets it escape from capture, or let it get into places that contain information about itself. While it’s a bit unclear if this is just the images overstating it, there is some exterior media that suggest it does phase through walls as well.


Teleportation

It’s capable of teleporting into areas. This makes it incredibly easy to get in and out of places to collect knowledge.


Dimensional Travel 

Somewhat a subset of Teleportation. Whenever he was left in a state between worlds, he left soon after making the SCP-2521 body. It’s also implied that the place he goes is a separate dimension to our own.

SCP-2521 also tried to chase down SCP-INTEGER. SCP-INTEGER resides in the Semiosphere, which is above the Noosphere. Somehow he’s able to chase it down in some manner.


Non-Physical Interaction

Whenever SCP-2521’s identity of media of communication was abstracted to its simplest description, it was physically chasing down SCP-INTEGER and possibly could have captured it. SCP-INTEGER exists purely as a bureaucratohazard complex.

SCP-2521 was also able to harm SCP-6820-A during their encounter. SCP-6820-A is a “dense thought”. It’s a hate-centric hyper-logical memeplex that contains even smaller concepts within it. It’s very nature exists beyond the Noosphere.

SCP-TCG-JP-J, SCP-2521 takes any effect that is targeting him, placing them under his card.


Cloud Creation

When forming, SCP-2521 can create dark clouds to envelop things. We’ve seen it do this to SCP-6820. It can also create these when trying to capture something.


Immortality; Type 1, 7

SCP-2521 is a being that has lived for a long time. This is in part due to his nature before he came what he was as well as what he is now, this grants him a few different forms of immortality. It is worth mentioning it had died before, being visited by SCP-4999 in its time of death to confer it during the events of SCP-6500.


Type 1: 2521 has lived for a long time. Whenever they were Ti'adhgt Ai'n, their magic would let them live for centuries. It's also said that he could outlive humanity and even everything in the universe.


Type 7: After Ti'adhgt was hit with Dark Magic that only left him with his soul and name, he was left in a semi-death state between worlds. After this, he used all his magic to create a body which is what we now know as SCP-2521.


Possible Disease Manipulation

SCP-2521 could be caused by SCP-2521-JP. While it’s never said how it’s spread, it can be spread in some manner. Those who are infected start at level 1, each year passing going to the next stage of the disease. Whenever someone reaches level 4, they will become unconscious and become an instance of SCP-2521, dying in this process. We already talked more in depth about this disease in 2521’s physiology. 


Resistances

Shadow Bonnie

Absorption Resistance 

Unlike Regular Remnant, Dark Remnant can’t be safely collected or embedded into things, like animatronics.


High Temperature Resistance  

Shadow Bonnie is unaffected by the Heater in FNAF UCN. the Heater is capable of glitching and making Animatronics malfunction. 


Plot Manipulation Resistance 

The characters in FNAF World are able to resist Animdude’s Plot Manipulation and attacks throughout the final battle with him. This is the same character who is stated to be the story teller and bring the of the story when killed. He is also able to stop the story from progressing, which he wasn’t able to in his fight with the Adventure characters.


SCP-2521

Existence Eraser Resistance 

Ti'adhgt Ai'n was hit with dark magic that takes peoples names and erases them. With all his magic, he was capable of avoiding being erased, living on as a soul and his name. This is still the same soul as SCP-2521. His soul was also able to exist in a void thats described to be nonexistent, even creating 2521’s body in said void, which is described.


Soul Manipulation Resistance

Like said before, he still has his soul when he was Ti'adhgt Ai'n. This is the same soul that survived being measured.


Reality Warping Resistance 

Whenever SCP-2521 information was uploaded to SCP-6820. 6820 wasn’t able to affect SCP-2521, even when trying to warp reality. SCP-6820 was forced to eject it from itself.


Status Effect Inducement Resistance 

In SCP-TCG-JP-J, SCP-2521's effect is when he becomes the target of an effect, put the card with said effect underneath 2521. This symbolizes those speaking of SCP-2521 and how it takes it.


Possible Conceptual Manipulation Resistance 

SCP-INTEGER abstracts designations and classifications concepts, turning them simpler by one Cuil. it then becomes incorporated into the CONSTRUCT as corrected, becoming SCP-INTEGER-DIGIT. It makes things always been and will always be identified using what it retroactively caused to be factually correct.

SCP-6820 was unable to affect SCP-2521, which ended with it being ejected from itself.

Ti'adhgt Ai'n was able to stop his very name being taken away from him, as well as keeping his soul from SCP-4000 Taboo.


Possible Extreme Coldness Resistance 

The popular image of SCP-2521 presents them atop a snow mountain of sorts. While this is never mentioned anywhere in the article, mainly due to lack of words, or in tales containing SCP-2521, it is very important to SCP-2521.


Possible Mind Manipulation Resistance 

 

His original body and mind are gone. This would mean he could have some resistance to mind manipulation. Though he does have the some kind of mind, one repeating keep.


Possible Fear Manipulation Resistance 

Whenever people are traversing through SCP-1346, people can experience extreme fear. In fact, even those who are incapable of feeling fear, still feel it in some manner. SCP-2521 seems to not suffer from these effects. As they were able to leave confinement just fine, and if the writer of the letter did name it, it still would have taken the letter. It’s also said that he fears nothing other than losing his name, and that’s gotta count for something.


Physical Feats

Shadow Bonnie

Strength



Durability



Speed



SCP-2521 

Strength



Durability



Speed

 


Scaling

Shadow Bonnie

Other Animatronics



Adventure Animatronics and Characters 

 



Scott’s Other Games scaling



Scott Cowathan/Animdude


SCP-2521

SCP-8999

SCP-8999 is an unknown number of trolls that SCP-2521 was able to decommission and make them sorry for their actions against people. 



SCP-INTEGER

SCP-INTERGER is a Semiospheric anomaly that 2521 was somehow able to reach, but chased down and possibly captured. INTEGER was also described as being terrified of it.


  • SCP-INTEGER Can manipulate and restructure an infinite number of timelines on a narrative level, modifying their Pataspheres as a result, and can go as far as erasing some of those timelines from existence entirely, making it so they don't exist, never existed, and can never exist in the SCPverse simulation (Article) [Strength]

  • SCP-INTEGER exists as a semiospheric anomaly, an ideatic set of information that exists around the Noosphere. [Stats]


SCP-682

There is a lot of stuff for 682, and I am one person doing most of this research. I’m bound to miss things and 2521 may not scale to a lot of this. We’ll break it down later, but we have to go over a bunch of things when it comes to scaling. If you want a way more indepth look at 682, here’s this.



SCP-6820

SCP-6820 is a machine designed to permanently get rid of SCP-6820-A, but ultimately failed in the process. 2521 was able to have an encounter with SCP-6820-A, which would directly scale it to SCP-6820 


  • 6820 is embedded with Reality Sinks, which allow it to read and manipulate reality. [Strength]

  • 6820 can manipulate and rewrite the entire space-time-narrative continuum. [Strength]

  • 6820 erased SCP-6820-A, a massive idea foreign to humans, from the entire Noosphere. [Strength]

  • 6820 exists partially outside the Nöosphere in a higher conceptual space, where associated concepts of something encompass all hyper-dimensions over that object or idea [Strength/Dur]

  • 6820 is later empowered by SCP-6820-A.[Strength/Dur]

  • 6820 is a huge piece of technology constructed of purely metallic material. [Dur]

  • SCP-6820's exterior is composed of tungsten-diamond. [Dur]

  • 6820 is implied to be able to withstand warheads, being unable to destroy it. [Dur]


Weaknesses

Shadow Bonnie

If Shadow Bonnie is shined with enough light for long enough, he will dissipate and leave. This however is more temporary, as Shadow Bonnie can still reform even after being reduced to a puff cloud.


In the Novels, Shadow Bonnie is a more playful character, liking to mess with people, like how he does with Toby. He torments him for quite some time, letting him think he had a chance to beat him, only to have Toby killed.


A general weakness of Remnant is fire. We see this being a cause to getting rid of Remnant. Another way to get rid of Remnant is make those lose their agony and going on to the after life.


SCP-2521

A big weakness of SCP-2521 is that it’s sometimes not able to know when information about itself exists. We’ve seen it be fooled by images or even things like morse code, this not triggering SCP-2521’s effect. We’ve also seen it being confused about invisible objects, not being able to locate it.


It stealing info about itself can also be used against it as well. It will prioritise things containing the most information about itself. This can be used to distract it or even entrap it for a bit. It is all it thinks about for the most part.


It was imprisoned before and actually wasn’t able to get out. It was trapped in SCP-1346, a long corridor that makes you too afraid to get to the end. But when you get to the end, there’s a room, a prison that once held SCP-2521. It’s said that 2521 has a 0.21% chance of being successfully contained by SCP-CN-1034.


It has been killed before, during the events of SCP-6500. Here it was even described as permanently dead. This is due to all magic fading away and causing entropy, which leads to the death of it and many other SCP’s. This is pretty much the anomalies becoming non-anomalous. This is directly caused by the foundation and they’re attempts to contain and research anomalies. 


Things of note

How powerful is crashing the game?

This one is actually somewhat tricky to quantify. That’s just how it is with meta related things. So how high does it get? Well technically, not much. Scott clearly never intended for something like this to ever be accounted for. Scotts also said some things that could be considered high. But using our versus minds, this could mean so many things.

There’s a few things we can say. One scale it to the entire FNAF Cosmology or just isolate FNAF 2 as a whole. Well cosmology is a mess topic that we will have to talk about, but not at this moment. Really, we don’t see many purposeful game crashes in FNAF. There’s FNAF 1 with Golden Freddy and  FNAF 4 with Nightmare, which do similar things to crashing the game. There’s not really a lot of evidence to say that crashing the game is affecting the entire cosmology really. Realistically, the crashing could be considered equivalent to the player getting killed. 

So what are we going to say? Well honestly, for the purposes of this blog, we’re going to say that crashing the game is going to get RXQ to universe levels of power. Why? Well, first and for most FNAF is a universe and then some, but at the very least it’s meant to be the game shutting itself off. We’re considering the game to be the equivalent to being the universe. While this isn’t how the cosmology works, we’ll break that down separately because those two are hard to compare to each other. 

TLDR, we’re going to say that Shadow Bonnie is distributing universe level powers for the sake of this blog.


What about Ti'adhgt Ai'n abilities?

While we have seen Ti'adhgt Ai'n use a few different abilities with his magic, they aren’t exactly usable. The reason is after being left with no physical body, only a soul and a name, it then uses all his magic to create the 2521 body. The key word here being All. This action left him with no magic, meaning he can’t use any of his abilities he’s been shown using whenever he was still Ti'adhgt Ai'n.

Now this does actually lead into a different area. It’s explicitly said that he used all his magic to create a body, and we even see him use all his magic to create a body. So this actually does let his body scale to his previous magic, which is pretty neat.


Where does 2521 scale?

As you notice we have listed some interesting SCP’s under the scaling section of SCP-2521. He’s pretty hard to scale and those SCP themselves are hard to scale themselves. We’ll talk about each one and talk about how high 2521 is able to get to. This will be A LOT. We’ll get the easy one out the way

SCP-8999 is pretty clear cut. SCP-2521 was able to take out tons of them, if not possibly all of them. This encounter even made them sorry for eating people, which is usually very hard to make people feel through sheer fear and fighting.


SCP-682 scaling?

So this is the start of things getting confusing. We won’t talk super indepth about SCP-6820-A just yet, as they’ll be paired with SCP-6820 when I get there.

All we see of SCP-2521 and SCP-682 interacting is 2521 clinging on 682 and then tearing off a piece. So where does this put it? It really depends. There’s certain levels when it comes to scaling 682. 2521 was able to latch onto a base 682 before it was adapted. This is important, because 682 has feats before and after it adapts. 

What about the high end stuff for SCP-682? It’s hard to make a link between it and SCP-2521. They’ve only interacted 2 times, granted the second time was a much higher entity that we’ll talk about in a bit.

So where does 2521 scale? Mostly to the base level 682, as its interaction happened before it started adapting and left abruptly before it could have adapted. This gets its feats such as smashing through several houses and destroying an entire village's worth of buildings during a rampage. Generally speaking, putting it in the small building to building level ranges of power. This also applies to durability, as 682 couldn’t break free in time as well. 

As for speed, this also lands 2521 in the Superhuman and Supersonic speeds. Scaling to feats such as clearing over 64 m of distance in under three seconds and dodging bullet fire from the many different types of guns.

Now, don’t throw everything out for SCP-682, we’ll return to it soon. First we have to talk about this one.


So what about SCP-6820 & SCP-6820-A?

So what about 6820 and 6820-A? This is actually somewhat simple to quantify, kind of anyway. We actually see it physically doing damage to SCP-6820-A via it making noises during its manifestation, implying it is hurting it in some manner. 2521’s actions also left 6820 unresponsive for four hours. SCP-6820 wasn’t even able to get rid of 2521, the document saying it was ejected following with 2521 demanifesting.

So where does this scale? Great Question! SCP-6820 is constructed to be very durable, at its best being made of tungsten-diamond and implied to survive warheads. 6820 was also able to erase entire ideas from the Noosphere and manipulate the space-time-narrative continuum

Whenever SCP-6820-A took over, it then became stronger. Showing feats of overpowered and forced the concept of SCP-2719 out of itself and killing SCP-5712. SCP-6820-A is also vastly more powerful than anything SCP-682 could do (ignoring Constant of Termination) this is why it’s important to mention all of those feats for SCP--682, as SCP-6820-A is beyond them, even being backed up by SCP-6820-A itself.

SCP-6820-A also exists as an idea bigger than the Noosphere, extending beyond SCP-682. 6820-A was able to overpower and devour SCP-3125 and even erased SCP-001-KATE from existence with SCP-6820.

All of this just for SCP-2521 not only surviving its encounter with SCP-6820 and SCP-6820-A, but also hurting them as well. This is all an impressive showing of power from it. This lands it solidly scaling to SCP-6820 and SCP-6820-A.


SCP-INTERGER scaling?

This is another crazy SCP that SCP-2521 could scale to. So does it? Honestly, yes. INTEGER is a being that is several planes of existence above our own, capable of destroying entire timelines and then some, and being something way beyond human through.

So with all that being said, SCP-INTEGER is clearly afraid of SCP-2521. Whenever it was being chased after, INTEGER was not only prioritising escaping from 2521, its abstracting abilities were severely slowed down. Furthermore, it was even directly said to be afraid of SCP-2521. 

SCP-INTEGER hasn’t been afraid of other things before. Also considering that it saw this thing as a threat to itself, it wouldn’t be super farfetched to scale them too SCP-INTEGER. We can also look at other showings of SCP-2521 that puts them in similar levels of powers with SCP-6820/SCP-6820-A.

The fact that INTEGER was directly stated to be afraid and was trying to escape, but also 2521 surprisingly being constantly with scaling to characters of that magnitude. SCP-2521 should be able to scale to SCP-INTEGER.



What does 2521 do with things it takes?

This is important to note. We don’t really know in all honestity. There has been contradicting information throughout the entire SCP Website. The reason why we bring this up is because, does this count as a win? Let’s go over two paths.

Let’s say he kills everything he takes. Where does this get us? For the most part, knowing it has a killing intent. He takes and murders those who he grabs. That just means if he grabs you, you’re dead unless you’re able to escape. He wins, hooray, all that jazz.

Now, if he doesn’t kill? Then he takes you to a different dimension. Is this a win? Depends. If you’re not able to escape from this, you get taken. If you are taken, you’re in a different dimension. Can you escape? No, then it would count as a win because you were removed from the battlefield. You literally can’t escape, which counts.

So, yeah. If he takes you, then it would count as a win regardless if he kills you or not. This can still be accounted for even if we don’t know the answer to the mystery.

Final Thoughts

(Art from Lucky)


(Art from Fish Jr.)


(TN  from THE)


(Art from Eastbound)


(GIF from THE)


Now that we’ve broken things down and explained things thoroughly, let's see which of these shadowy creatures would win when they go head to head. 

The scenario will be the SCP Foundation sending information about SCP-2521 into an arcade game containing RXQ, making it so 2521 will try and capture Shadow Bonnie. 


Equipment

This category is pretty clear cut. Most of 2521’s equipment is well… Not exactly helpful. None of the stuff they’re stolen is usable and the pointer is also useless. This leaves us with two things; SCP-109-PT-J and  SCP-027-PT. SCP-109-PT-J might even be usable since 2521 is banned, but let’s say they can. This still wouldn’t help them either. Shadow Bonnie isn’t exactly a humanoid thing, more anomalous in nature. There’s also not a whole lot linking Shadow Bonnie back to humans to gather information. SCP-027-PT is a bit more interesting. Again, it’s into question if 2521 can use this, but if they can, it doesn’t help all too much either. The best they can do is either A, hide from RXQ, which would be out of character for 2521, or B use it to hide the information that RXQ has, which in tern would make 2521 become uninterested in RXQ. Either way, it won’t exactly help or using it in that manner would be out of the question.

As for Shadow Bonnie, they’ve got plenty. Now, not everything is useful, like the Cake and the Key, but for the most part, everything else has its uses. The Bytes and Chips offer many different effects and statuses, the Endo-Upgrades increase defence, Gift Boxes resurrect RXQ  and the Needle letting them attach themselves to people. The Bytes and Chips alone single handedly trump everything 2521 has. 

Shadow Bonnie takes equipment due to everything trumping 2521’s arsenal and 2521’s equipment not being useful.


Abilities

Abilities are where things get a bit more interesting. The two actually share a few different abilities. So let’s compare the ones they do share. 

They share three abilities: Phasing, Teleportation, Non-Physical Interaction. Let’s hone in on Phasing. While both have phasing, 2521's are a bit more weird… When you can only talk about something through images, things can get complicated. The actual image shows 2521 going through a wall. This is either just showing that it can easily breach containment or it’s actually phasing through things. While we haven’t seen this ability being used in tales, we have seen it being said by others around the SCP foundation. Now compare this to RXQ’s Phasing. We actually see them phasing multiple times throughout the series with on screen evidence. Regardless how you put it, RXQ has better phasing. 

Teleportation is a different story on the other hand. RXQ is known for teleporting around, being something we see them doing throughout the series. The extent of this teleportation is being able to teleport inside of games and throughout buildings. We actually don’t see them go terribly far with the teleporting. Unlike 2521 now they’re able to teleport throughout the world, being shown this on multiple instances. Tied into this teleportation is being able to teleport to different and higher planes of reality. This trumps RXQ’s abilities of teleporting by miles.

 Non-Physical Interaction is something a bit more interesting, kind of at least. Shadow Bonnie is constantly shown being able to interact with things like ghosts, light, illusions. So in terms of showing more variety, RXQ takes it. However, 2521 has shown being able to grasp things on a conceptual level and then beyond that with SCP-6820-A and SCP-INTEGER. These guys exist beyond human ideas and SCP-2521 is able to grab hold from them. SCP-2521 simply just works on a higher scale then RXQ
Now onto the abilities they don’t share. This feels more like quantity vs quality. Shadow Bonnie has lots of abilities, more than 2521 in fact. The issue lies in how effective they are. Technology Manipulation, Non-Physical Interaction, Fourth Wall Awareness, Purification simply won’t be useful here. Now they do have abilities helping avoid capture; Flight, Darkness Manipulation, Immersions, Body Control, and Time Travel (technically) the issue with this is that 2521 Cylovency will always let them know where RXQ is. So Darkness, Immersion and Time Travel won’t help hiding and escaping. No Flight and Body Control would help when it’s about to capture it, so that’s good. The Bytes and Chips do provide great things as well, the problem is that some of them don’t (you’ll see in Survivability). Medpods, Shield Bytes and Pearl aid in a fight, either defending or healing RXQ, which is always good. Headstart: Defense, Headstart: Strength, Headstart: Speed,  Evercomet: Weak, Endless: Defense, Endless: Strength, Endless: Speed, Evercomet: Strong, Auto: Giftboxes, Auto: Regen, Auto: Shield, Auto: Mimic, Counter: Bite, and Pizza: Fury are all very good chips in themselves, providing healing, defence, enchantments, attacks and general aiding as well. I’ll save crashing the game for later and Data and Info could be helpful. The issue is what they can do with it. If you want to say that they could take away their info and code, leaving them powerless like in FNAF would, that would technically be helpful. The problem is that we never see them do this. In fact the only one that we do see is the Desk Man. The Adventure characters do return peoples code, but we never see them take it away. Emotion control could also be useful, but it’s hard to say how much this would affect 2521. 

Now while 2521 lacks as many haxes, they make up for how good they are against RXQ. Clairvoyance will always let 2521 know where Shadow Bonnie is considering it new when INTEGER was messing with information about it. Adhesive manipulation guarantees that if 2521 were to grab RXQ, it’d be harder for them to escape. Cloud Creation also lets them high more effectively than Darkness Manipulation simply due to RXQ not having a way to always locate 2521. The only ability 2521 has that wouldn’t be that helpful is Disease Manipulation. The only reason why is because we don’t really know how it spreads and it takes too long to actually matter for the fight. Though if it did, it still would be effective against Shadow Bonnie, but probably not kill him out right.

While RXQ has more abilities, SCP-2521 counters most of them and has better abilities of their own.


Survivability

This is where things actually get interesting and a bit more confusing. We’ll talk about their Immortalities and Resistances here. And oh boy, this is where things get convoluted.

While both have immortality, one has way more than the other. Both have type 7 and 1 immortality due to being just not aging and basically being dead. While 2521 is more out right in its being dead thing, 2521 is either a spirit or spirit-like entity. RXQ however has more outside of those two types. White types 1, 6 and 7 are good, they aren’t inherently as useful as type 4 and 8. 2521 doesn’t necessarily attack out right, only after being attacked. But if they did kill 2521 they’ll always come back through the gift boxes IF he can get them out in time. The One You Shouldn’t Have Killed also plays a good role in this battle as well. They can always just be brought back, as when others are killed with the Death Coins, they simply bring them back. So can 2521 get past this? Maybe? This is why it was relevant to talk about what it does when it takes things. While RXQ by himself may not be able to come back regardless of the outcome, The One You Shouldn’t Have Killed could bring them back if 2521 doesn’t kill people.

So now we have to figure out if 2521 can even get to TOYSHK. And yeah, I think they could. Remember, they can traverse to different dimensions. They were even in a place that was between life and death. The gap between there isn’t that far from where TOYSHK is. Not only that, they can even go into higher planes of existence that’s far beyond human ideas. They’re able to harm and interact with SCP-INTEGER and SCP-6820, a being in the Semiosphere and a being that exists beyond the Noosphere respectively. Focusing on INTEGER, they exist in the Semiosphere, a place at the bare minimum above the Noosphare. As said by Placeholder McD, 


“Semiosphere is the set of all human senses which also dictates the logical framework of the timeline and Surrealistic anomalies."


Just the Noosphare itself is something way beyond TOYSHK and where they resided. Adding the Semiosphere is basically putting sprinkles on the cake. At least if the cake was the literal idea of cake itself and the sprinkles are infinitely bigger than the cake. Remember TOYSHK whole thing is tormenting a singular person, they actively talked and referred to Afton. It’s not out of the question that TOYSHK would try to do something similar with 2521, which would result with 2521 figuring out about TOYSHK, ultimately getting them.

Anyway, can RXQ kill 2521, kind of? We’ll talk more about it in the Stats part, but realistically all Shadow Bonnie is basically chipping away at something that’s beyond your understanding. And while 2521 itself is understandable, it does scale to those that are beyond concepts and ideas, and it’s consistent. RXQ coil theoretically gets rid of 2521’s code, leaving him powerless and possibly have a similar effect to SCP-6500. This is weird to begin with. RXQ most likely wouldn’t be able to actually remove their code, but the events of SCP-6500 isn’t exactly getting rid of magic or anomalies, it’s about ALL of it going away. It’s the force itself rather than 2521. If you did remove 2521’s, they would most likely be fine, but if the very idea of it was to fade, then 2521 would die out.

2521 also has really good resistances. In fact they cancel out A LOT of Shadow Bonnies Chips and Bytes. Remember, any effect that directly targets 2521 will be taken. This gets rid of the Reapers, something that could kill 2521 regardless of his stats. Things like Haunting are also gone, as one it would take the Ghost Freddy and two because it’s directly targeting 2521. Not to mention he can survive reality warping and conceptual manipulation from INTEGER and 6820-A again things beyond the Noosphare. RXQ does have resistance to Plot Manipulation, but this isn’t really helpful. 

RXQ does have good Immortality, but 2521 theoretically bypasses them and also resists many of RXQ’s abilities. Meanwhile RXQ doesn’t have a good way to kill 2521.


Physical Stats

So, in order to get past RXQ’s immorality, 2521 would need to be have the physical stat advantage. Which, he very much can. This is a pretty clear cut category.

So how high does RXQ get and does it compare to 2521? Nope, but that doesn’t say it gets high. Scaling to Animdude and just generally the other Adventure characters, you can get them to low Multi via characters being able to stop Scott, the god of the games, and stopping the Desk Man who was able to create entire games. Speed wise, the highest is massively faster then light though Scott scaling above The Strange Traveler. The reason why this isn’t infinite or immeasurable is because we really don’t have anything other than it being said. Without that they can get to supersonic and maybe FTL. Crashing the game is also a weird feat, but we’ll say Uui, which would be less than he gets with scaling.

Now compared to 2521 who’s keeping up with SCP-INTEGER and SCP-6820/SCP-6820. With 6820-A being higher than all of SCP-682’s feats, but both 6820-A and INTEGER are capable of getting Outer to Boundless. (look more into the sources for a better explanation.)

Simply put, 2521 is way beyond anything RXQ is ever shown doing or scaling too. 2521 is infinitely more powerful than RXQ.


Conclusion

SCP-2521

Advantages:


  • +Infinitely stronger, durable and faster

  • +Had many counters to RXQ’s haxes

  • +Haxes were better despite having less

  • +Resists lots of RXQ’s abilities and equipment 

  • +Can get around RXQ’s Immortality 


Disadvantages:


  • -Unclear answer on what 2521 does with things it takes makes it tricky

  • -RXQ had more haxes in general

  • -RXQ has better equipment


Shadow Bonnie

Advantages:


  • +More haxes in general

  • +Better Equipment

  • +Has many ways to help avoid 2521…

  • +TOYSHK would be tricky for 2521 to deal with…


Disadvantages:


  • -… Not forever though, especially with 2521 being infinitely faster

  • -… But they would get take at some point

  • -Infinitely weaker and slower 

  • -Alot of his gear would get taken

  • -Not as useful haxes

  • -Many abilities can also be countered 


Putting it blunt, there isn’t that much Shadow Bonnie could really do against 2521. Meanwhile 2521 had many counters, residences and better haxes, while also being infinitely faster, stronger and durable. There was nothing we could really say to stop 2521 from stealing this victory.


The Winner is SCP-2521


Shadow Bonnie Votes: No one ): 


SCP-2521 Votes: Lucky, Shaggy, Fish, THE, Eastbound  


Blog Credits

Main Researchers: 

Luckythe_Pending

Other researchers: 

Fish Jr. (Coffee Research)

Custom Assets: 

Luckythe_Pending (TN, MU art, TON Art, Scaling Images), Fish Jr. (Stat chart, MU Art), Eastbound (MU Art), THE(Gif, MU Art)

Debaters: 

Luckythe_Pending, Eastbound, Fish Jr., THE, Shaggy


Additional Sources:

 

Back at it again, mainly doing the research on my own. Anyway this was definitely something to research, both sides of the MU. I had fun doing this and finding the crazy stuff, was well, crazy! Thanks for reading


Eastbound said “they didn’t have anything to add to this blog. Anyways, next time it Toad vs Jar Jar binks.”


This is here twice for some reason.


REF DO SOMETHING!


🐱 Car


AHHHHHHHHHH NOOO HELP ME HE’S HERE!!!


Haha it is I, Evil Shaggy 😈


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